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Pkz brings the suspicion and paranoia of your favourite zombie movies to psycho killer. It’s not just about being attacked anymore; now you can get infected!

PKZ is a game within your game of psycho killer. There are two infections in the deck and, if you pick them up, you are vulnerable to zombie attacks. You will want to give the infection to your friends as soon as possible if you wish to survive!

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To add Psycho Killer z to your game, just shuffle the expansion into the base game and get started as you usually would.

Adding Psycho Killer z allows another player to fit in comfortably, so you can play with
up to 7 players!

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Each card in the expansion is marked with a bio-hazard symbol, so you can easily separate the expansion from the base game once you finish playing.

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with psycho Killer z in your game, the left for dead threshold increases to 13 points.

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The core gameplay of pkz is the same as psycho killer. The game ends when the fifth psycho killer is drawn, and the winner is the player with the fewest points in their injury pile.

the NEW
SELFISH, POWER, healing AND PREDICAMENT CARDS ARE PLAYED JUST LIKE the ONES IN the BASE GAME... BUT now there are zombies!  

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When a psycho killer or a betrayal is played, you do not have to play zombie weapon cards INTO YOUR INJURY PILE.

instead, you only play them if you become infected!

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You become infected if you have an infection card in your hand.

If at any point you are holding
a zombie weapon and an infection card, you must play the zombie weapon into your injury pile immediately - with no exceptions.

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cards with a Pause symbol do not get played into the discard pile or into your injury pile.

The card must stay in your hand until it is put back into the deck, given to or taken by another player.

the infection card has a
pause symbol on it, which means the infection lasts for as long as it is in your hand.

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1. You do not play zombie weapons when a psycho killer or betrayal is played.

2. If YOU ARE INFECTED, You must play zombie weapons as soon as they come into your hand, regardless of whose turn it is.

3. Zombie weapons are treated the same as regular weapons once they are in your injury pile, and can be affected by
band-aids, stitches etc.

4. you can pass the infection around or put it back into the deck with cards like
let’s split up, drop your keys and disarm.